HEAD TO HEAD
Both JUST PAY, both for the rendering engine — but Sketch is a native Mac app with no realtime layer, which makes it the marginally less impossible of the two.
| Figma | Sketch | |
|---|---|---|
| verdict | Just pay | Just pay |
| vibe score | 68/100 | 57/100 |
| time to code | not worth starting | not worth starting |
| their price | $20/mo | $10/mo |
| per year | $240/yr | $120/yr |
| agent cost to build | $86–$172 | $86–$172 |
| hosting after | $5–$10/mo | $0/mo |
| category | design | design |
| last checked | 2026-08 | 2026-08 |
These land in the same place — both worth paying for. Neither is a rebuild worth starting. Figma lists at $20/mo against $10/mo for Sketch — 2× the price, a difference of $120 a year.
Both rebuilds are made of parts from the Vibe Codeability Database. The shared ones are work you'd do once either way — the split ones are what actually separates these two.
SHARED — 2 parts
| Landing page | 99 |
| Custom canvas/rendering engine | 15 |
ONLY FIGMA
ONLY SKETCH
Nothing — every part of this rebuild is also in Figma.
These land in the same place — both worth paying for. Neither is a rebuild worth starting. Figma lists at $20/mo against $10/mo for Sketch — 2× the price, a difference of $120 a year.
Just pay. A multiplayer vector canvas that stays in sync at 60fps across a design team is one of the hardest things shipped on the web this decade. This is what moats look like.
Just pay. Shares Figma's exact problem: a vector canvas that renders smoothly and precisely is specialist rendering-engine work, not a weekend feature. Sketch just wraps it in a native Mac app instead of a browser tab.
Both rebuilds need landing page, custom canvas/rendering engine. That shared foundation is why they score similarly on the parts they overlap on — the difference comes from what each one adds on top.
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